With slight dribs and drabs of experimentation in various 3D
Modelling packages such as Blender, 3ds Max, Curious Poser and Google SketchUp,
I have developed an interest in how an idea can become a 3D realisation – a
sculpture of a vision that can be worked into a medium experienced by many
others. As such a path is a passive passion of mine, 3D Modelling is of great
curiosity to me. I have learnt and utilised the basic tools of such an art
previously, but never successfully mastered any. This course gives me the
opportunity to do so, and develop such skills to the level my own potential and
motivation allows me to.
Throughout this module blog you will see regular posts on
model development, portfolio development and independent referencing and
research. You may also see a couple of miscellaneous posts that I believe
relate to this module as reference for myself. You will see this through mostly
images accompanied by texts, but possibly other mediums also.
I can hold my hands up and admit 3D Modelling is an area I
am comfortable exploring, but currently inexperienced in. Thus at the end of
this module, designing, modelling and refining a 3D Model of my own should be
as natural and enjoyable and sitting down and discussing a game idea. I should
be able to take an idea I’ve had for minutes or years and bring it to life with
the help of modelling, texturing, lighting and rendering. My personal goal is
to look back on my initial attempts at 3D modelling, laugh at them and rework
them to a standard I know I can and should achieve.
Therefore the following post within this module shall be
work created previous to this course.
NEXT POST: BLENDER
ZOMBIE SKELETAL HEAD
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