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Showing posts with label Development. Show all posts
Showing posts with label Development. Show all posts

Sunday, 7 April 2013

WEAPON MODELLING: SHOTGUN DEVELOPMENT AND COMPLETE

      Somehow I've managed to overcome a thousand different crippling issues with my Shotgun Model. Even after begin told to start a new model half way through the assignment, I managed to get this done - it's a miracle!

   To be honest, I love the design and final result, but there are clearly a few flaws in it. What I will say though, is that these flaws could of been fixed if I had the time. I had issues with the Diffuse Map (not showing true colors), the Specular Map (not reflecting light correctly) and baking (low poly / high poly translation issues). Even so, I think the final shotgun turned out as well as it could of done given the time I had and the issues I overcome and still need to overcome.

   For my final hand-in of the year, I shall (along with all the previous sheets) these three presentation sheets showing the development of the shotgun model and it's final result.



COMMENTS AND CRITICISMS APPRECIATED!

WEAPON MODELLING: FINAL MODEL
by Christian Whelan
WEAPON MODELLING: SHOTGUN DEVELOPMENT
by Christian Whelan
WEAPON MODELLING: SHOTGUN BAKED TURN-AROUND
by Christian Whelan
WEAPON MODELLING: FINAL MODEL AND MAPS TURN-AROUND
by Christian Whelan
  
     From my last post on the shotgun model and it's Specular Map, I think the final model has decreased in quality. I think this is largely due to my issues with the Specular Maps and Diffuse Map. I wish I could of fixed it but hopefully this will do (for now).

  Actually, just this second, I've realized I've been an idiot. My diffuse texture is higher than the 1024x1024 limit out tutor has set. I guess that and the final presentation sheet will have to be changed! Brilliant...

NOTE: THE FINAL PRESENTATION SHEET ON THIS POST IS THE FINAL ONE NOW

NEXT POST: WEAPON MODELLING: MARMOSET RENDERING

WEAPON MODELLING: ASSAULT RIFLE DEVELOPMENT AND BAKED

     Coming up to the deadline for the last assignment of the year now - research, design, develop  texture and present a first person shooter gun in 3Ds Max.

   I started this assignment a month and a half ago with a weapon I researched, designed and modeled thoroughly. Unfortunately, this weapon was not up to the standard it should of been, or at least the issues found in the weapon would render any further progress below standard - I had to start again. My tutor did say however, that I could finish this weapon whilst starting a new one. Due to other course commitments, I haven't managed to finish the Assault Rifle, however, this is not to say I won't over summer.

   It seemed a waste to just drop the weapon to the side and continue on with a new weapon, so I decided to include the Assault Rifle (unfinished) in the final hand-in. This Assault Rifle, which I developed until baking the Normal Map, is below in two presentation sheets.


WEAPON MODELLING - ASSAULT RIFLE DEVELOPMENT
by Christian Whelan
WEAPON MODELLING - ASSAULT RIFLE TURN-AROUND
by Christian Whelan

      The presentation sheets really say all I need to say, so overall, I was and am really happy with how it turned out. Yes, it has topology issues, yes it has smoothing issues and yes, the symmetry screwed up the barrels and the side specific features. But regardless of this, I think considering it was my first attempt at modelling anything even remotely complex, it turned out great. It' s a complex weapon, and I think considering the ambition I put into this design, I pulled it off pretty nicely.

Can't wait to texture this!

NEXT POST: WEAPON MODELLING: SHOTGUN DEVELOPMENT AND COMPLETE