Anyhow, with a little help from the lifesaver that is Textools, I've produced a pretty good UV Map - it's organised, as efficient as it can be, and hopefully, once its baked, it will be as effective as I hope it will be. Although, I think that in some areas, the difference in topology between the Low Poly and High Poly models will become detrimental to the quality of the overall bake. I hope not, otherwise I'd have to UV Map the entire thing again...
WEAPON MODELLING - SHOTGUN UV MAPPED by Christian Whelan |
WEAPON MODELLING - UV MAP by Christian Whelan |
NEXT POST: WEAPON MODELLING - SHOTGUN BAKED (NORMAL AND COMPLETE MAP)
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