Oh, I haven't made the .GIF files yet, but I'm sure they'll screw up like they usually do...
COMMENTS AND CRITICISMS APPRECIATED!
WEAPON MODELLING - LOW POLY SHOTGUN by Christian Whelan |
WEAPON MODELLING - HIGH POLY SHOTGUN by Christian Whelan |
WEAPON MODELLING - COMPARISON .GIF by Christian Whelan |
WEAPON MODELLING - DETAILS COMPARISON by Christian Whelan |
Ok, so maybe the .GIF images didn't screw up (makes a change). As you can probably tell, the majority of the turbo smoothing just gives the shotgun those nice lines and curves, but when the supporting topology is most present (the pump, the barrel and the trigger), you can really see the difference, and if successful, it will show when I bake the normal map to the low poly model.
So that's it, it done. This time, I've made show there are no inconsistencies, and that I added in all the side specific details 'after' I added the symmetry modifier. The result, hopefully, is a model that will look good at all future stages, leaving me with a nicely modelled, mapped and textured weapon.
It's a shame I didn't pay this must attention to detail on my first model!
NEXT POST: WEAPON MODELLING - MAPPED MODEL / UV MAP
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