I have to start a new model, UV Map it, and bake it from scratch. Here's why.
I could continue with this weapon, texture it, add a specular map and present it, but these two issues will effect consistency in design, and the quality of the texture and specular map. So, rather than present a ugly looking model at the end (even though I spent a long time on it), my tutor feels its better for me to start a new and simpler model to continue the assignment - he advised I model a basic shotgun.
The silver lining in this is that all the hardest parts are over, and my tutor likes the result. So he accepted my assault rifle model for this submission and is allowing my to continue on with a simple shotgun as if nothing happened. Which will one, turn out looking better and two, be easier to texture and present.
Not all is lost though, he says I can continue developing the assault rifle simultaneously if I feel strongly about it, and I will. By doing that, I'll have two weapons to hand in for the assignment, not just one. It's a win/win scenario on the most part.
I'll start modelling the shotgun now.
NEXT POST: WEAPON MODELLING - SHOTGUN LOW / HIGH POLY
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