When I apply the checker texture and edit the UV Map (using Textools), the object reverts to a dark grey colour and disappear on the UV Map (as you can see below).
WEAPON MODELLING - UV MAPPING ISSUES |
WEAPON MAPPING - UV MAP ISSUES |
I've tried this on several objects.The primitive shapes that make up parts of the weapon are fine, it's just the polygons I'd drawn in myself that are having the problems (the ones that make up 90% of the weapon). If someone could help me with this I'd greatly appreciate it.
I'll browse forums in blind hope for now. Hopefully, I'll get this problem fixed by Monday.
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