Of course, I've only modelled half of the weapon - the aim is to UV Map one side and mirror it . The issue is, on the multiple occasions I've done this, the edges just don't match up no matter what I try. Because of this, light bleeds through the gap or clipping occurs, leaving in it's place an ugly render. This will only look worse when I UV Map it, so I need to sort this out pronto.
WEAPON MODELLING: ORIGINAL CONCEPT by Christian WHelan |
WEAPON MODELLING: LOW POLY TURN AROUND - IN PROGRESS by Christian Whelan |
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