By some miracle of good luck, it turns out 3Ds Max 2012 has a Auto Back-Up feature. So just when all seemed lost, I managed to open to most recent backup found and re save my file 4 times in 4 separate places. It's set me back a good couple of hours but at least not all was lost. I won't be making that mistake again.
Anyhow, I made a clone of the gun, added in the supporting geometry (not an easy task when you have an object full of hidden tris and 3 sides faces) and applied the turbo smooth to each of the sections. However it turned out I forgot to add in two huge details - the pull back bullet gun thing (on the side) on the rivets that give the gun some depth.
It turned out great I think! Have a look.
COMMENTS AND CRITICISMS APPRECIATED!
|WEAPON MODELLING - ORIGINAL CONCEPT by Christian Whelan |
WEAPON MODELLING - MODEL TURN-AROUND (HIGH POLY) by Christian Whelan |
Anyhow, I added in all detail that give the weapon it's 'character' and depth. The GIF below shows these and when I finally polished out the imperfections (which I'll be made aware of on Monday) I'll be able to map and texture it. Can't wait...
WEAPON MODELLING - MODEL DETAILS by Christian Whelan |
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