Slight delay on the development of this texture, but here it is anyway. Choosing the Fat Ass Ninja wasn't the best idea I've had (I'm sure I almost had three breakdowns trying to get this thing done). Rather than babble on, I'll just show you the three deliverables - the turn-around and the texture sheets.
The idea behind it? Well, there isn't really and idea solid idea, other than I wanted it to look awesome. Red, grey and black is the palette here, with the intention of creating a futuristic ninja of some sort. Besides the Old West Cart where I used repetitive basic textures, this is my first real attempt at texturing any complex 3d Model. So, to be fair, I feel I did a great job considering my lack of experience.
The positives with it? I have to give myself kudos on the face and hair - I've never even attempted hair and faces in this much detail! Now that I've done bragging about that, I'm happy with the level of detail I've managed to add in the 1024x1024 texture allowance I've been given. The colour scheme works, and on the most part, the texture wraps around the model well.
The flaws? I must admit some parts are rough around the edges (the body, the hands, the skin), they just lack the detail and realism I would usually like. One of the major issues however, is the way the texture wraps around the model. When I assign the texture to the model, there are some minor imperfections - non-matching seems around the legs, arms and neck. The primary issues though are the stretching issues on the left knee pad and the drastic colour difference in the skin from the face and the skin from the neck line. These are all issues resultant from the delay and therefore lack of focus and consistent direction.
So, overall I'm happy with it, yes there are flaws but they are excusable considering the delay. Next time I texture an SDK or a model of my own, these issue will not be a problem. Hopefully, I'll get a first for my efforts.
NEXT POST: 3DS MAX: OIL BARREL BAKING ATTEMPT
COMMENTS AND CRITICISM APPRECIATED!
The idea behind it? Well, there isn't really and idea solid idea, other than I wanted it to look awesome. Red, grey and black is the palette here, with the intention of creating a futuristic ninja of some sort. Besides the Old West Cart where I used repetitive basic textures, this is my first real attempt at texturing any complex 3d Model. So, to be fair, I feel I did a great job considering my lack of experience.
The positives with it? I have to give myself kudos on the face and hair - I've never even attempted hair and faces in this much detail! Now that I've done bragging about that, I'm happy with the level of detail I've managed to add in the 1024x1024 texture allowance I've been given. The colour scheme works, and on the most part, the texture wraps around the model well.
The flaws? I must admit some parts are rough around the edges (the body, the hands, the skin), they just lack the detail and realism I would usually like. One of the major issues however, is the way the texture wraps around the model. When I assign the texture to the model, there are some minor imperfections - non-matching seems around the legs, arms and neck. The primary issues though are the stretching issues on the left knee pad and the drastic colour difference in the skin from the face and the skin from the neck line. These are all issues resultant from the delay and therefore lack of focus and consistent direction.
So, overall I'm happy with it, yes there are flaws but they are excusable considering the delay. Next time I texture an SDK or a model of my own, these issue will not be a problem. Hopefully, I'll get a first for my efforts.
NEXT POST: 3DS MAX: OIL BARREL BAKING ATTEMPT
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