Using all these mapping technique in cooperation, developers can make a basic primitive barrel shape look like a dented, rusted and scratched oil barrel. What does this do? Well, it saves processing power for those more important in-game details whilst just simply making the game look believable for the player. I had my first attempt at this technique, the before, after and maps are below.
COMMENTS AND CRITICISMS APPRECIATED!
THE BARREL - THE MAPPING PROCESS by Christian Whelan |
THE MAPS - THE MAPPING PROCESS by Christian Whelan |
It's hard to tell the difference between the two maps on the second GIF, but at its basics, I took the original Diffuse Map and overlaid a textured using an Ndo extension. This allowed me to convert the image and tweak the extensions various effect. If I wanted the scratched texture to be more bold, I could of done so, but as you can see from the before and after GIF of the barrel, it was effective enough.
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