1. Moodboards – Weapons
2. Visual Styles Research
3. Silhouettes Sheets
4. Moodboard – Chosen Weapon
5. Research Sheet(s)
6. Design Sheet
7. Turn-Around
8. Development Sheet
9. Low Poly Sheet
10. High Poly Sheet
11. Real Time Render of Textured Model
12. Texture Set Sheet
13. Final Real Time Render
Again, I'm being ambitious, and it will stress me out beyond belief. But I'll get it done, hopefully. I've already got the first sheet done in an attempt to understand firearms a bit better visually. Now I have this reference sheet, It's time to look at different visuals styles and begin to brainstorm weapon ideas with this research in mind.
GUN MODELLING - WEAPON MOODBOARD by Christian Whelan |
I'm still slightly torn on what weapon type to go for. Do I go for a weapon I want that is less interesting as an object? Or do I go for something I don't that has more complex geometry. Once I decide on the weapon, I'll complete the second sheet - a moodboard / reference sheet for that weapon type. Only then, can I really get started on this assignment.
NEXT POST: WEAPON MODELLING: VISUAL STYLES RESEARCH
No comments:
Post a Comment